Friday, October 20, 2006

Darkwatch™



Those who wear the badge do not fear death; death fears those who wear the badge. Darkwatch is a mysterious secret society that has protected humanity from evil for centuries. This first-person shooter combines the lawless action of the Wild West with the blood-spattered horror of modern vampire movies. Featuring a deep story-driven adventure and adrenaline-fueled multiplayer combat, players get the ultimate gun-slinging experience!


  • Take on the role of Jericho Cross, a train robber, who through a horrific event is now taking on the form of a vampire and is now a member of the Darkwatch.
  • Wide range of weapons true to the old west and enhanced for Darkwatch purposes, all with a secondary melee ability to blast the undead.
  • Weapons include pistols, rifles, shotguns, rocket-launchers and dynamite!
  • Fire at enemies from vehicles and while riding horseback.
  • Location-specific damage!
  • Experience a living west with massive seamless worlds, non-linear missions and dynamic enemy and NPC A.I. driven by a reputation and experience system.

Devil Kings™



Experience the Face of Warfare!


Pure action! Wage war to experience the heat of battle and face off against hordes of enemies! Choose from 6 incredible warriors, each with exclusive weapons and a unique fighting style. Fight hand-to-hand to execute thrilling moves and chain limitless combos. Conquer all, reign supreme and achieve total world domination!


  • Six characters each with unique fighting styles!
  • Loads of weapons: dual spears, swords, a shotgun, dual pistols, military axes and more.
  • "Elemental Attributes" that enhances the powers of weapons.
  • Fire damage, lightening burst and more!
  • Master combos to create unlimited chains and defeat enemies swiftly.

God Hand



Give danger a hand!
You play a larger than life hero who has been given the power of the "God Hand". From cool moves to the twisted painful reactions of enemies, beating down the bad guys has never been more satisfying. God Hand™ unleashes over-the-top fighting and action with outrageous undertones. Featuring a deep fighting system, players can create unique and personalized fighting styles.

GAME FEATURES:

  • Deep fighting system - Over 100 moves to master!
  • Fully customizable combos.
  • Furious fighting action!
  • Exciting mini games, including a casino

Resident Evil® 4



Resident Evil® 4 marks a terrifying new chapter in the world renowned Resident Evil® series. Players rejoin Leon S. Kennedy, six years after his first mission as a rookie cop from Resident Evil® 2. Now a U.S. agent, Leon is on a top-secret mission to investigate the abduction of the President’s daughter which leads him to a mysterious European location where unimaginable horrors await.


Unsurpassed visuals with breathtaking 3D graphics and effects!
  • Brand new action-oriented gameplay and story.
  • Extraordinary new enemies - zombies are obsolete; replaced by intelligent but evil creatures.
  • Killer weaponry - hand grenades, sniper rifle, rocket launcher, cannons and more.
  • New gameplay mechanics - behind-the-back camera angle perspective & hit zone aiming system.
  • New characters - new playable female character plus a mysterious new friend... or foe!
  • Plus exciting new bonus features exclusive to the PlayStation®2 computer entertainment system.

Thursday, October 19, 2006

The Elder Scrolls IV: Oblivion



This is a rare and remarkable achievement--a huge, open-ended, complex, detailed role-playing game that's fun to play and a pleasure to behold. Oblivion not only delivers everything that earned the Elder Scrolls series the devoted loyalty of a huge following of fans, but also significantly improves on the weaknesses of its 2002 predecessor, Morrowind. Morrowind earned recognition for being one of the best role-playing games in years, but the immersive and long-lasting experience it provided wasn't for everyone. Oblivion is hands-down better, so much so that even those who'd normally have no interest in a role-playing game should find it hard to resist getting swept up in this big, beautiful, meticulously crafted world.


The Elder Scrolls series is known for its sheer size and depth. These are games that you could lose yourself in, spending hours exploring a fantasy world, traveling for miles, or just looking for minutiae, such as rare plants or hidden treasure. Oblivion lives up to this pedigree, putting you into a massive, cohesive, highly immersive world. You get to create your own character--the possibilities for customization seem limitless--and then explore the world as you will. There's a compelling main quest for you to follow, which takes about 40 hours to finish the first time through, but the majority of the game's content is peripheral to that main quest. You can root out evil in hidden dungeons, join and climb the ranks in a number of different guilds, visit all the different towns and try to solve everybody's problems, compete in a long series of gladiatorial battles to the death, break into someone's home and rob them in their sleep, get caught and face the consequences, contract a disease that leads to vampirism and then try to find a cure, buy a house, steal a horse, invest in your favorite shop, and, if you can believe it, there's much more.

So the breadth of content is as remarkable as ever, but the most important thing is this: The many types of gameplay in Oblivion are well-designed and deeply satisfying, even when taken on their own. That's the main difference between this game and Morrowind. This may be a role-playing game, but you could play it like a pure action game, or like a stealth game, or like an adventure game, and it'd still be at least as good as, if not better than, games that are specialized in these regards.

Oblivion does a great job of quickly introducing you to all these different aspects of play, successfully engaging you rather than overwhelming you. You see the world through your character's eyes, but a behind-the-back perspective is also available. Initially you just pick a name, race, and gender for your character, and the game opens with you stuck in a dungeon cell, being taunted by a fellow inmate. Somehow, though, you get swept up in a desperate escape attempt by the emperor and his loyal retinue of protectors. The emperor, voiced unmistakably by Patrick Stewart (Star Trek: The Next Generation, X-Men), recognizes you from a portentous dream and entrusts you with the search for his illegitimate heir. But first, you'll need to escape from the Imperial City's sewers. As you make your way through this basic dungeon crawl, you happen upon ill-fated adventurers, their stuff, and some ornery goblins, so you immediately get to play around with close combat, ranged attacks, magic, sneaking, lock picking, equipment repairing, and more. How you survive is up to you--it's just as viable to kill your enemies with destructive magic, weapons, or bare hands as it is to sneak or run right past them. And even though the sewer setting might sound unimaginative, the quality of the game's visuals, the exceptionally good atmospheric sound effects, and the realistic physics all serve to quickly draw you in.

Toward the end of this sequence, the game does a clever job of recommending a character class to you based on how you've been playing. For example, if you've gone toe to toe with every goblin you've seen, hacking them up with an axe, you might make a good barbarian. But the game's numerous premade character classes aren't nearly as interesting as the ability to create your own custom class. The choices are numerous but clearly presented, and while you could go out of your way to create a fairly useless character, your intuition will easily guide you through what's a complex process. You choose an underlying specialization--combat, magic, or stealth--then you choose a couple of primary attributes, seven major skills, and even a birth sign. Basically, you're choosing your character's talents. Every character can use every skill; it's just a question of how well. Ultimately, this character-creation process is much like Morrowind's, and it shares the same ingenious design: You get stronger in this game by practicing and improving your primary skills, not by killing stuff and earning generic experience points.